Void Industries
Built the design function from scratch and designed systems that kept game developers in creative flow instead of fighting their tools.




I build design organizations and products from the ground up.
Specialized in platforms, creative tooling, and fintech.
Built the design function from scratch and designed systems that kept game developers in creative flow instead of fighting their tools.
People don't trust what they can't understand—I designed clarity into moments where money was moving across borders and systems.



Led discovery and design across enterprise to early-stage clients, translating ambiguous problems into systems that teams could actually ship.

From ambiguous problem spaces to shippable products through discovery, strategy, and execution
Building and scaling design teams with hiring frameworks and collaborative rituals that enable autonomous execution

Building visual identity systems from naming and positioning to design systems and marketing assets

20+
Designers hired
5-7x
Faster iteration cycles
3-5x
Increased prototype output
75+
Design reviews led
$15M+
Contributed to fundraising
I approach every project by understanding the problem first—not just the product requirements, but the people building it and the users it serves. My process balances discovery with momentum: learning what matters, building shared clarity across teams, and designing systems that can actually ship. The goal is always to solve the right problem, not just design the right solution.


Customer interviews, problem definition, and understanding constraints. Building shared clarity before designing solutions.
Translating insights into product direction. Defining what to build and why it matters.
Rapid prototyping, testing, and refinement. Moving from concept to shippable systems.
Establishing design standards, team rituals, and organizational structure that enables autonomous execution.